var Avatar=function() {
Avatar.initializeBase(this);
this._timeout = 0;
this._userContext = null;
this._succeeded = null;
this._failed = null;
}
Avatar.prototype={
_get_path:function() {
 var p = this.get_path();
 if (p) return p;
 else return Avatar._staticInstance.get_path();},
IsExistingUser:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsExistingUser',false,{},succeededCallback,failedCallback,userContext); },
IsTeamManager:function(teamID,succeededCallback, failedCallback, userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'IsTeamManager',false,{teamID:teamID},succeededCallback,failedCallback,userContext); },
Create:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Create',false,{},succeededCallback,failedCallback,userContext); },
Save:function(gender,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,avatarName,succeededCallback, failedCallback, userContext) {
/// <param name="gender" type="String">System.String</param>
/// <param name="skinColor" type="String">System.String</param>
/// <param name="hairColor" type="String">System.String</param>
/// <param name="eyeColor" type="String">System.String</param>
/// <param name="vestColor" type="String">System.String</param>
/// <param name="pantsColor" type="String">System.String</param>
/// <param name="shoesColor" type="String">System.String</param>
/// <param name="avatarName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'Save',false,{gender:gender,skinColor:skinColor,hairColor:hairColor,eyeColor:eyeColor,vestColor:vestColor,pantsColor:pantsColor,shoesColor:shoesColor,avatarName:avatarName},succeededCallback,failedCallback,userContext); },
GetUserName:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserName',false,{},succeededCallback,failedCallback,userContext); },
GetUserID:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetUserID',false,{},succeededCallback,failedCallback,userContext); },
GetAvatarColors:function(userID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetAvatarColors',false,{userID:userID},succeededCallback,failedCallback,userContext); },
GetGameNameById:function(gameID,succeededCallback, failedCallback, userContext) {
/// <param name="gameID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameNameById',false,{gameID:gameID},succeededCallback,failedCallback,userContext); },
GetGameIdByName:function(gameName,succeededCallback, failedCallback, userContext) {
/// <param name="gameName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetGameIdByName',false,{gameName:gameName},succeededCallback,failedCallback,userContext); },
GetIndividualScoresXml:function(userID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetIndividualScoresXml',false,{userID:userID},succeededCallback,failedCallback,userContext); },
GetIndividualScores:function(userID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetIndividualScores',false,{userID:userID},succeededCallback,failedCallback,userContext); },
GetTeamScores:function(succeededCallback, failedCallback, userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTeamScores',false,{},succeededCallback,failedCallback,userContext); },
AdventureScores:function(userID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AdventureScores',false,{userID:userID},succeededCallback,failedCallback,userContext); },
AdventureComplete:function(advID,userID,succeededCallback, failedCallback, userContext) {
/// <param name="advID" type="Number">System.Int32</param>
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AdventureComplete',false,{advID:advID,userID:userID},succeededCallback,failedCallback,userContext); },
SaveScore:function(userID,gameID,score,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="gameID" type="Number">System.Int32</param>
/// <param name="score" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SaveScore',false,{userID:userID,gameID:gameID,score:score},succeededCallback,failedCallback,userContext); },
SaveLockerPicture:function(userID,pictureID,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="pictureID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SaveLockerPicture',false,{userID:userID,pictureID:pictureID},succeededCallback,failedCallback,userContext); },
SaveColors:function(userID,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,succeededCallback, failedCallback, userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="skinColor" type="String">System.String</param>
/// <param name="hairColor" type="String">System.String</param>
/// <param name="eyeColor" type="String">System.String</param>
/// <param name="vestColor" type="String">System.String</param>
/// <param name="pantsColor" type="String">System.String</param>
/// <param name="shoesColor" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'SaveColors',false,{userID:userID,skinColor:skinColor,hairColor:hairColor,eyeColor:eyeColor,vestColor:vestColor,pantsColor:pantsColor,shoesColor:shoesColor},succeededCallback,failedCallback,userContext); },
GetTeamMembers:function(teamID,succeededCallback, failedCallback, userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'GetTeamMembers',false,{teamID:teamID},succeededCallback,failedCallback,userContext); },
ChangeTeamName:function(teamID,teamName,succeededCallback, failedCallback, userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="teamName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'ChangeTeamName',false,{teamID:teamID,teamName:teamName},succeededCallback,failedCallback,userContext); },
InviteUser:function(teamID,realName,fromEmailAddress,toEmailAddress,succeededCallback, failedCallback, userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="realName" type="String">System.String</param>
/// <param name="fromEmailAddress" type="String">System.String</param>
/// <param name="toEmailAddress" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'InviteUser',false,{teamID:teamID,realName:realName,fromEmailAddress:fromEmailAddress,toEmailAddress:toEmailAddress},succeededCallback,failedCallback,userContext); },
AcceptTeamInvite:function(inviteID,succeededCallback, failedCallback, userContext) {
/// <param name="inviteID" type="String">System.Guid</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'AcceptTeamInvite',false,{inviteID:inviteID},succeededCallback,failedCallback,userContext); },
RemoveTeamMember:function(teamID,userID,succeededCallback, failedCallback, userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
return this._invoke(this._get_path(), 'RemoveTeamMember',false,{teamID:teamID,userID:userID},succeededCallback,failedCallback,userContext); }}
Avatar.registerClass('Avatar',Sys.Net.WebServiceProxy);
Avatar._staticInstance = new Avatar();
Avatar.set_path = function(value) {
Avatar._staticInstance.set_path(value); }
Avatar.get_path = function() { 
/// <value type="String" mayBeNull="true">The service url.</value>
return Avatar._staticInstance.get_path();}
Avatar.set_timeout = function(value) {
Avatar._staticInstance.set_timeout(value); }
Avatar.get_timeout = function() { 
/// <value type="Number">The service timeout.</value>
return Avatar._staticInstance.get_timeout(); }
Avatar.set_defaultUserContext = function(value) { 
Avatar._staticInstance.set_defaultUserContext(value); }
Avatar.get_defaultUserContext = function() { 
/// <value mayBeNull="true">The service default user context.</value>
return Avatar._staticInstance.get_defaultUserContext(); }
Avatar.set_defaultSucceededCallback = function(value) { 
 Avatar._staticInstance.set_defaultSucceededCallback(value); }
Avatar.get_defaultSucceededCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default succeeded callback.</value>
return Avatar._staticInstance.get_defaultSucceededCallback(); }
Avatar.set_defaultFailedCallback = function(value) { 
Avatar._staticInstance.set_defaultFailedCallback(value); }
Avatar.get_defaultFailedCallback = function() { 
/// <value type="Function" mayBeNull="true">The service default failed callback.</value>
return Avatar._staticInstance.get_defaultFailedCallback(); }
Avatar.set_path("/Avatar.asmx");
Avatar.IsExistingUser= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.IsExistingUser(onSuccess,onFailed,userContext); }
Avatar.IsTeamManager= function(teamID,onSuccess,onFailed,userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.IsTeamManager(teamID,onSuccess,onFailed,userContext); }
Avatar.Create= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.Create(onSuccess,onFailed,userContext); }
Avatar.Save= function(gender,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,avatarName,onSuccess,onFailed,userContext) {
/// <param name="gender" type="String">System.String</param>
/// <param name="skinColor" type="String">System.String</param>
/// <param name="hairColor" type="String">System.String</param>
/// <param name="eyeColor" type="String">System.String</param>
/// <param name="vestColor" type="String">System.String</param>
/// <param name="pantsColor" type="String">System.String</param>
/// <param name="shoesColor" type="String">System.String</param>
/// <param name="avatarName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.Save(gender,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,avatarName,onSuccess,onFailed,userContext); }
Avatar.GetUserName= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetUserName(onSuccess,onFailed,userContext); }
Avatar.GetUserID= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetUserID(onSuccess,onFailed,userContext); }
Avatar.GetAvatarColors= function(userID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetAvatarColors(userID,onSuccess,onFailed,userContext); }
Avatar.GetGameNameById= function(gameID,onSuccess,onFailed,userContext) {
/// <param name="gameID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetGameNameById(gameID,onSuccess,onFailed,userContext); }
Avatar.GetGameIdByName= function(gameName,onSuccess,onFailed,userContext) {
/// <param name="gameName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetGameIdByName(gameName,onSuccess,onFailed,userContext); }
Avatar.GetIndividualScoresXml= function(userID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetIndividualScoresXml(userID,onSuccess,onFailed,userContext); }
Avatar.GetIndividualScores= function(userID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetIndividualScores(userID,onSuccess,onFailed,userContext); }
Avatar.GetTeamScores= function(onSuccess,onFailed,userContext) {
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetTeamScores(onSuccess,onFailed,userContext); }
Avatar.AdventureScores= function(userID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.AdventureScores(userID,onSuccess,onFailed,userContext); }
Avatar.AdventureComplete= function(advID,userID,onSuccess,onFailed,userContext) {
/// <param name="advID" type="Number">System.Int32</param>
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.AdventureComplete(advID,userID,onSuccess,onFailed,userContext); }
Avatar.SaveScore= function(userID,gameID,score,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="gameID" type="Number">System.Int32</param>
/// <param name="score" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.SaveScore(userID,gameID,score,onSuccess,onFailed,userContext); }
Avatar.SaveLockerPicture= function(userID,pictureID,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="pictureID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.SaveLockerPicture(userID,pictureID,onSuccess,onFailed,userContext); }
Avatar.SaveColors= function(userID,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,onSuccess,onFailed,userContext) {
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="skinColor" type="String">System.String</param>
/// <param name="hairColor" type="String">System.String</param>
/// <param name="eyeColor" type="String">System.String</param>
/// <param name="vestColor" type="String">System.String</param>
/// <param name="pantsColor" type="String">System.String</param>
/// <param name="shoesColor" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.SaveColors(userID,skinColor,hairColor,eyeColor,vestColor,pantsColor,shoesColor,onSuccess,onFailed,userContext); }
Avatar.GetTeamMembers= function(teamID,onSuccess,onFailed,userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.GetTeamMembers(teamID,onSuccess,onFailed,userContext); }
Avatar.ChangeTeamName= function(teamID,teamName,onSuccess,onFailed,userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="teamName" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.ChangeTeamName(teamID,teamName,onSuccess,onFailed,userContext); }
Avatar.InviteUser= function(teamID,realName,fromEmailAddress,toEmailAddress,onSuccess,onFailed,userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="realName" type="String">System.String</param>
/// <param name="fromEmailAddress" type="String">System.String</param>
/// <param name="toEmailAddress" type="String">System.String</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.InviteUser(teamID,realName,fromEmailAddress,toEmailAddress,onSuccess,onFailed,userContext); }
Avatar.AcceptTeamInvite= function(inviteID,onSuccess,onFailed,userContext) {
/// <param name="inviteID" type="String">System.Guid</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.AcceptTeamInvite(inviteID,onSuccess,onFailed,userContext); }
Avatar.RemoveTeamMember= function(teamID,userID,onSuccess,onFailed,userContext) {
/// <param name="teamID" type="Number">System.Int32</param>
/// <param name="userID" type="Number">System.Int32</param>
/// <param name="succeededCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="failedCallback" type="Function" optional="true" mayBeNull="true"></param>
/// <param name="userContext" optional="true" mayBeNull="true"></param>
Avatar._staticInstance.RemoveTeamMember(teamID,userID,onSuccess,onFailed,userContext); }
